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SR_LHT06.QLE
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Text File
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1997-09-04
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21KB
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603 lines
// QOOLE
// Brushes: 26
// Entities: 15
// Objects: 40
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) window01_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) window01_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) window01_4 0 0 0 0.50 0.50
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) window01_4 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) window01_4 0 0 0 0.50 0.50
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) window01_4 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) window01_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) window01_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) window01_4 0 0 0 0.50 0.50
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) window01_4 0 0 0 1.00 1.00
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{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) window01_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) window01_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) window01_4 0 0 0 0.50 0.50
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) window01_4 0 0 0 1.00 1.00
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( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) window01_4 0 0 0 1.00 1.00
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{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) window01_4 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) window01_4 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) window01_4 0 0 0 0.50 0.50
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) window01_4 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) window01_4 0 0 0 0.50 0.50
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) window01_4 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 8
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{ // Brush 9
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 10
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 11
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{ // Brush 12
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 13
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 14
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 15
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 16
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
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( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 18
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 19
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 20
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 21
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 22
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) nmetal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) nmetal2_6 0 0 0 1.00 1.00
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( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) nmetal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) nmetal2_6 0 0 0 1.00 1.00
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( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) nmetal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) nmetal2_6 0 0 0 1.00 1.00
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( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) nmetal2_6 0 0 0 1.00 1.00
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{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "func_illusionary"
} // Entity 1
{ // Entity 2
"classname" "func_illusionary"
} // Entity 2
{ // Entity 3
"classname" "func_illusionary"
} // Entity 3
{ // Entity 4
"classname" "func_illusionary"
} // Entity 4
{ // Entity 5
"classname" "func_illusionary"
} // Entity 5
{ // Entity 6
"classname" "func_illusionary"
} // Entity 6
{ // Entity 7
"classname" "func_illusionary"
} // Entity 7
{ // Entity 8
"classname" "func_illusionary"
} // Entity 8
{ // Entity 9
"classname" "func_illusionary"
} // Entity 9
{ // Entity 10
"classname" "func_illusionary"
} // Entity 10
{ // Entity 11
"classname" "light"
"origin" "0 0 0"
"light" "150"
"style" "0"
} // Entity 11
{ // Entity 12
"classname" "light"
"origin" "0 0 0"
"light" "150"
"style" "0"
} // Entity 12
{ // Entity 13
"classname" "light"
"origin" "0 0 0"
"light" "150"
"style" "0"
} // Entity 13
{ // Entity 14
"classname" "light"
"origin" "0 0 0"
"light" "150"
"style" "0"
} // Entity 14
{ // Object 0 :
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 6, 13, 30, 35
Entity: 0
} // Object 0
{ // Object 1 :
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 2, 3, 4, 5
Entity: 1
} // Object 1
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 0
Entity: 2
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 1
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} // Object 3
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Orientation (rad): (1.570796, 0.000000, 0.000000)
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Entity: 4
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Orientation (rad): (1.570796, 0.000000, 0.000000)
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Brush: 3
Entity: 5
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (1.570796, 0.000000, 0.000000)
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Orientation (rad): (1.570796, 0.000000, 0.000000)
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Entity: 7
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Orientation (rad): (1.570796, 0.000000, 0.000000)
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Entity: 8
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Orientation (rad): (1.570796, 0.000000, 0.000000)
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Brush: 7
Entity: 9
} // Object 10
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (1.570724, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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{ // Object 27 : Cube
Position: (5.999870, -0.000256, 13.000084)
Orientation (rad): (-3.141593, -0.000008, 1.570814)
Scale: (0.062500, 0.062500, 0.187500)
Brush: 19
} // Object 27
{ // Object 28 : Cube
Position: (-9.999964, 0.000179, 2.999815)
Orientation (rad): (-3.141593, -0.000015, 0.000010)
Scale: (0.062500, 0.062500, 0.187500)
Brush: 20
} // Object 28
{ // Object 29 : Cube
Position: (-9.999758, 0.000267, -9.000185)
Orientation (rad): (-3.141593, 0.000000, 0.000010)
Scale: (0.062500, 0.062500, 0.187500)
Brush: 21
} // Object 29
{ // Object 30 :
Position: (16.000000, -48.000000, -20.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 31, 32, 33, 34
} // Object 30
{ // Object 31 : Cube
Position: (0.000000, 0.000000, -40.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.750000, 0.750000, 0.125000)
Brush: 22
} // Object 31
{ // Object 32 : Cube
Position: (0.000000, 0.000000, -32.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 0.500000, 0.125000)
Brush: 23
} // Object 32
{ // Object 33 : Cube
Position: (0.000000, 0.000000, -24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.250000, 0.250000, 0.125000)
Brush: 24
} // Object 33
{ // Object 34 : Cube
Position: (0.000000, 0.000000, 7.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.062500, 0.062500, 1.156250)
Brush: 25
} // Object 34
{ // Object 35 :
Position: (16.000000, -50.000000, 48.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 36, 37, 38, 39
} // Object 35
{ // Object 36 :
Position: (-30.000000, 2.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 11
} // Object 36
{ // Object 37 :
Position: (0.000000, 32.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 12
} // Object 37
{ // Object 38 :
Position: (30.000000, 2.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 13
} // Object 38
{ // Object 39 :
Position: (0.000000, -32.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 14
} // Object 39